
Faction Units of the Brotherhood of Nod
Infantry:
Militants |
Cost: $200 |
Function: Small Arms Tactical Assault |
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Description:
The militant infantry are the boots on the ground. They perform tactical assaults as well as support armored units. They are built in squads and they're armed with light machine gun. They are also able to garrison buildings. |
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Militant Rocket Troopers |
Cost: $400 |
Function: Anti-Vehicle/Anti-Air Support |
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Description:
The NOD militant rocket infantry sole purpose is to support NOD infantry and ground units against enemy vehicles and attacking air units. They are built in squads and they are armed with rocket launchers, featuring a longer range than Militants. However, they are weak against enemy infantry. |
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Black Hand |
Cost: $900 |
Function: Advanced Tactical Assault |
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Description:
The Black Hand Shock Trooper is a heavily armoured unit that can access the most problematic areas of the battlefield. They are built in smaller squads than basic infantry. They are armed with a deadly chemical type weapon, and are strong against infantry and vehicles. |
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Shadow Troopers |
Cost: $800 |
Function: Forward Deployment Infantry |
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Description:
Nod's elite forces. Though not much is known about them, they are equipped with a hang glider. They are used in tactical situations in order to get advanced infantry units forward into the battle. |
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Fanatics |
Cost: $800 |
Function: Suicide Bomber |
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Description:
These guys are litteraly fanatics, as they are willing to die for Kane. With explosives attached to their bodies they are able to kill themselves and take a part of the enemy forces with them. |
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Saboteur |
Cost: $500 |
Function: Capture Buildings/Repair Bridges |
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Description:
The Nod counter part of the GDI engineer is trained to capture enemy buildings in the name of the Brotherhood.
These units work on their own and thus they are not built in squads. |
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Commando |
Cost: $2000 |
Function: Elite Unit |
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Description:
The Commando is the special operations unit of the Brotherhood of NOD. It's armed with strong weapons good against infantry targets as well as explosives to eliminate nearby buildings. |
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Vehicles:
MCV |
Cost: $2500 |
Function: Base Builder |
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Description:
The Mobile Construction vehicle is slow, unarmed but has excellent armor and a lot of hitpoints. It can be deployed
into a Construction Yard to build up your base. The Construction Yard can also be undeployed, which leaves you with this unit again.
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Emissary |
Cost: $1500 |
Function: Outpost Builder |
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Description:
This unit is built at the Construction Yard and gives you the chance to create another base:
It can be deployed into an Outpost and thus let you construct buildings in it's radius. The Emissary has less armor than the MCV,
but it's faster.
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Harvester |
Cost: $1000 |
Function: Resource Collection |
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Description:
This vehicle is the hart of the Nod economy, as it can collect Tiberium cristals in order to make money. The Harvester has a tough armor and no weapons, so it needs to be protected to be safe. |
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Raider Buggy |
Cost: $400 |
Function: Scout Unit |
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Description:
The newest incarnation of the famous Nod Buggy is known for its speed, making it an excelent recon vehicle.
They are armed with rifles, allowing them to efectively attack infantry units. |
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Attack Bike |
Cost: $600 |
Function: Skirmish Unit |
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Description:
Similar to the Raider Buggy, as it is fast and lightly armoured as well. The Attack Bike, however is armed with rocket launchers allowing it to do hit and run attacks against armored/air units.
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Scorpion Tank |
Cost: $800 |
Function: Armored Unit |
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Description:
The standard Nod tank is light in armour compared to its GDI counter part. The tank has a characteristic design, having two threads in front and one on the back, making the tank have a triangular form. |
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Flame Tank |
Cost: $1000 |
Function: Anti-Infantry Unit |
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Description:
One of Nod's strongest units to kill any infantry threaths. Thanks to their effective flame throwers they can take out any badly protected human lifeform in no time, even when they are garrisoned inside buildings. |
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Stealth Tank |
Cost: $1000 |
Function: Anti-Infantry Unit |
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Description:
The Stealth Tank is one of the classic vehicles of Nod's arsenal. It is stealthed whenever it is not attacking, so can easily sneak up on anything that doesn't have sensors nearby. It is armed with missiles that are reasonably good against vehicles and structures, but not as good against infantry. |
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Beam Cannon |
Cost: $1000 |
Function: Artillary Unit |
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Description:
This long range unit can take out dangerous objects from a distance. It uses a beam weapon as a long range artillery attack. This beam can also be reflected off a Venom aircraft to get over obstacles such as cliffs or water. Also, the beam can be used to power up Obelisks, increasing their damage and range. |
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Avatar Warmech |
Cost: $3000 |
Function: Heavy Armor Unit |
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Description:
This huge mech is the heavy armor of the Brotherhood. It's equipped with a heavy laser, in order to take out any enemy threat. Apart from this, this mech is also able to rip the weapons off Nod units. For example, it can take a Flame Tank's flamethrower to acquire a flamethrower weapon. It can also remove an Attack Bike's stealth sensors, a Stealth Tank's stealth device, or a Beam Cannon's laser. Whenever a unit has been used to upgrade the Avatar, it is destroyed. |
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Aircraft:
Venom |
Cost: $700 |
Function: Close in Ground Support |
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Description:
In order to dominate the air, Nod designed this VTOL unit. The Venom counters the GDI Orca. It is a fast, but relatively weak unit, making it best for support and scouting missions. |
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Vertigo Bomber |
Cost: $1800 |
Function: Strategic Bomber |
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Description:
Description: The Vertigo Bomber is used to take out structures or large forces of mobile units through heavy bombing. While expensive to build and subject to counterattack, they are useful for heavy bombing. |
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Carryall Transport |
Cost: $500 |
Function: Strategic Transport |
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Description:
The Carry All Transport is a support unit, but a very usefull one, as it can move almost any unit through the air. Usefull to save a harvester in trouble or bringing some of your troops to a place the enemy expects the least. |
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