
Tech of the Brotherhood of Nod
Special Powers:
Nuclear Missile |
Cost: N/A |
Function: Superweapon |
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Description:
The Nuclear Missile is Nod's superweapon. It requires a Temple of Nod to be launched, but when it is, its destructive power matches that of the Ion Cannon and Spacial Rift. |
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Decoy Army |
Cost: $500 |
Function: Intelligence Power |
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Description:
This power becomes available upon construction of an Operations Center. It creates a purely visual army, which does no damage whatsoever, but can confuse the enemy. |
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Radar Jamming Missile |
Cost: $750 |
Function: Intelligence Power |
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Description:
This power is also available upon an Operations Center's construction. When fired, all enemy radars will be temporarily disabled. |
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Cloaking Field |
Cost: $1500 |
Function: Intelligence Power |
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Description:
This power will cloak any friendly units within its area of effect, but be warned, it will severely damage any friendly or enemy infantry who are within its area of effect as well. |
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Mine Drop |
Cost: $1500 |
Function: Booby Trapping |
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Description:
This power becomes available whenever an Air Tower is built. It calls in an Armageddon Bomber to drop a clump of mines on the target area. These can be revealed by stealth detectors and will detonate when crossed by enemy forces. |
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Shadow Strike Team |
Cost: $1600 |
Function: Veteran Reinforcements |
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Description:
This power will become available whenever you construct a Secret Shrine. When targeted, several veteran Shadow Teams will glide in from off-map to the target location and hover above it until ordered to land. |
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Catalyst Missile |
Cost: $1500 |
Function: Tiberium Weapon |
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Description:
The Catalyst Missile is not very powerful on its own, but when fired into a Tiberium field, it becomes a very deadly weapon. This missile causes an explosive chain reaction in Tiberium fields, severely damaging anything nearby. It requires a Tibeirum Chemical Plant to be used. |
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Seed Tiberium |
Cost: $500 |
Function: Tiberium Expansion |
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Description:
This power calls in an Armageddon Bomber to drop liquid Tiberium on an area to induce Tiberium growth. When combined with the Catalyst Missile, this power can become very useful indeed. |
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Tiberium Vapor Bomb |
Cost: $3500 |
Function: Tiberium Weapon |
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Description:
This power calls in an Armageddon Bomber to drop a powerful Tiberium Vapor Bomb. This vapor then ignites and detonates, damaging or destroying anything within the target radius. |
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Master Computer Countermeasures |
Cost: N/A |
Function: Defensive Power |
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Description:
When you have a Temple of Nod, you can activate this power from the Temple's context tab. It removes any EMP status from your structures, and restores your radar functionality if it was knocked out by an EMP. |
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Upgrades:
Liquid Tiberium Core |
Cost: $500 |
Function: Power Provision |
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Description:
This upgrade enables your Power Plant to provide 30 more units of power. A Tech Centre is required before this upgrade can be purchased. |
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EMP Coils |
Cost: $1000 |
Function: Anti-Vehicle Upgrade |
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Description:
This upgrade provides the Raider buggy with the ability to release an Electromagnetic Pulse, disabling all vehicle units around it. This upgrade is purchased from the Tech Center. |
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Laser Capacitors |
Cost: $2000 |
Function: Weapon Upgrade |
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Description: This upgrade will provide all Raider Buggies, Scorpion Tanks and Venom Fighters with Spitifre lasers, increasing the unit's firepower. This upgrade is purchased from the Tech Center |
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Dozer Blades |
Cost: $1000 |
Function: Anti-Personnel / Anti-Mine Upgrade |
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Description:
This upgrade will add Dozer Blades onto your Scorpion tanks. This makes them able to crush the more heavier infantry, such as Zone and Shock Troopers, as well as the ability to traverse minefields. This upgrade is purchased from the Tech Center. |
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Signature Generators |
Cost: $1000 |
Function: Intelligence Upgrade |
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Description:
This upgrade will give your Venom the ability to make itself appear like a large force on the enemy radar, which can provide a distraction so you can sneak other forces in, or it can just scare your enemy if you want. This upgrade is purchased from the Tech Center. |
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Confessor |
Cost: $1000 |
Function: Squad Upgrade |
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Description:
This upgrade will provide an elite Confessor soldier to your Militant squads. Confessors will throw hallucinogenic grenades at enemy forces, berserking them and causing them to fire on their own forces. This upgrade is purchased from the Secret Shrine. |
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Tiberium Infusion |
Cost: $500 |
Function: Infantry Upgrade |
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Description:
This upgrade will infuse your Militants and Fanatics with Tiberium, causing them to resist Tiberium poisoning and have a health and speed increase. This upgrade is purchased from the Secret Shrine. |
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