
Structures of the Brotherhood of Nod
Construction Yard |
Cost: N/A |
Function: Structure Factory |
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Description:
When you deploy an MCV it turns into a Construction Yard. This building is the heart of your base, as it allows you to build other buildings.
It also provides 10 units of power. |
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Crane |
Cost: $1500 |
Function: Structure Factory |
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Description:
This structure can build any building except another crane. It's relatively cheap, but also weakly armored and
cannot be undeployed like the Construction Yard. It also requires power, whereas the Construction Yard provides a small amount of power. |
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Outpost |
Cost: N/A |
Function: Base Expansion |
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Description:
This structure is the result of a deployed Emissary. It's only used to grant you with another building radius
anywhere on the map and thus allows you to create a new base without a second MCV.
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Power Plant |
Cost: $500 |
Function: Power Generator |
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Description:
To keep a base up and running, a commander will have to build some of these buildings. They generate power for the base to use.
Be sure to protect these, because your base wont be safe as much without any power.
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Tiberium Refinery |
Cost: $2000 |
Function: Harvester Dock / Money Generator |
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Description:
In order to make Tiberium worth anything, it needs to be processed. When a Harvester has collected enough Tiberium, it'll bring this to a refinery.
There it will be processed and kept until it get's used to purchase something.
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Tiberium Silo |
Cost: $500 |
Function: Tiberium Storage |
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Description:
Since a Refinery cant hold all the processed Tiberium forever, silo's are required to keep any reserves.
If there is more Tiberium than the Refineries and Silo's can hold, the Tiberium will be wasted
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Hand of Nod |
Cost: $500 |
Function: Infantry Factory |
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Description:
One of the most important buildings to the Brotherhood's army, since it trains all of their infantry units.
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War Factory |
Cost: $2000 |
Function: Ground Vehicle Factory |
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Description:
When the Nod army wants any vehicles, they go here. The vehicles are constructed deep underground, then delivered to the surface via the large cylindrical elevator in the centre. |
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Operations Center |
Cost: $1500 |
Function: Intelligence Structure |
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Description:
This building contains the Nod Intelligence. With it, more high tech units and structures become available, as well as the Radar Jamming Missile and Cloaking Field. |
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Air Tower |
Cost: $1000 |
Function: Aerial Units Factory |
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Description:
In order to build aircrafts Nod has to build an Air Tower. Not only can it make aircraft, it also reloads them when without ammo. |
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Secret Shrine |
Cost: $1500 |
Function: Research Facility |
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Description:
This building is the sanctum of elite Nod Infantry. This building is the prerequisite for Commandos and Shadows, and also enables you to upgrade your infantry with Confessors and Tiberium Infusion
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Technology Center |
Cost: $4000 |
Function: High-tech Research Facility |
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Description:
To design certain units and to upgrade others the Technology Center is required. In it Nod scientists are working hard to find the latest combat advantages.
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Tiberium Chemical Plant |
Cost: $3000 |
Function: Tiberium Research |
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Description:
A special building that provides the Seed Tiberium, Catalyst Missile and Tiberium Vapor Bomb powers.
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Disruption Tower |
Cost: $1000 |
Function: Stealth Generator |
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Description:
The Disruption Tower cloaks all buildings and units that are in its range, except itself.
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Temple of Nod |
Cost: $5000 |
Function: Research Facility / Superweapon structure |
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Description:
The Temple of Nod is the most holy building of the brotherhood.
In it they can do research, but appart from this the temple also serves as an Missile Launch platform to launch Nuclear Missiles. It also provides the Master Computer Countermeasures power, which can remove any EMP on your base structures and restore the radar. |
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Defense:
Base Defense Hub |
Cost: N/A |
Function: Defense Hub |
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Description:
This is the centre of the 3 types of Nod defense turret. When the turret's Hub is destroyed, the three turrets attached to it are also destroyed.
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Shredder Turret |
Cost: $600 |
Function: Light Base Defense |
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Description:
An Anti-Personnel defense turret that fires shrapnel at enemy units..
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Laser Turret |
Cost: $1200 |
Function: Medium Base Defense |
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Description:
An Anti-Vehicle defense turret that fires a laser at enemy units.
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SAM Turret |
Cost: $800 |
Function: Anti-Air Base Defense |
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Description:
The SAM Turret is Nod's only anti-aircraft defense system. It fires missiles at enemy aircraft. |
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Obelisk of Light |
Cost: $1800 |
Function: Advanced Base Defense |
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Description:
The Obelisk is the strongest Nod defense around. If fires a deathly laser beam to take out any nearing enemy. |
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