Only War 2

Structures of the Brotherhood of Nod


Construction Yard
Cost: N/A
Function: Structure Factory
Description: When you deploy an MCV it turns into a Construction Yard. This building is the heart of your base, as it allows you to build other buildings. It also provides 10 units of power.
Crane
Cost: $1500
Function: Structure Factory
Description: This structure can build any building except another crane. It's relatively cheap, but also weakly armored and cannot be undeployed like the Construction Yard. It also requires power, whereas the Construction Yard provides a small amount of power.
Outpost
Cost: N/A
Function: Base Expansion
Description: This structure is the result of a deployed Emissary. It's only used to grant you with another building radius anywhere on the map and thus allows you to create a new base without a second MCV.
Power Plant
Cost: $500
Function: Power Generator
Description: To keep a base up and running, a commander will have to build some of these buildings. They generate power for the base to use. Be sure to protect these, because your base wont be safe as much without any power.
Tiberium Refinery
Cost: $2000
Function: Harvester Dock / Money Generator
Description: In order to make Tiberium worth anything, it needs to be processed. When a Harvester has collected enough Tiberium, it'll bring this to a refinery. There it will be processed and kept until it get's used to purchase something.
Tiberium Silo
Cost: $500
Function: Tiberium Storage
Description: Since a Refinery cant hold all the processed Tiberium forever, silo's are required to keep any reserves. If there is more Tiberium than the Refineries and Silo's can hold, the Tiberium will be wasted
Hand of Nod
Cost: $500
Function: Infantry Factory
Description: One of the most important buildings to the Brotherhood's army, since it trains all of their infantry units.
War Factory
Cost: $2000
Function: Ground Vehicle Factory
Description: When the Nod army wants any vehicles, they go here. The vehicles are constructed deep underground, then delivered to the surface via the large cylindrical elevator in the centre.
Operations Center
Cost: $1500
Function: Intelligence Structure
Description: This building contains the Nod Intelligence. With it, more high tech units and structures become available, as well as the Radar Jamming Missile and Cloaking Field.
Air Tower
Air Tower
Cost: $1000
Function: Aerial Units Factory
Description: In order to build aircrafts Nod has to build an Air Tower. Not only can it make aircraft, it also reloads them when without ammo.
Secret Shrine
Cost: $1500
Function: Research Facility
Description: This building is the sanctum of elite Nod Infantry. This building is the prerequisite for Commandos and Shadows, and also enables you to upgrade your infantry with Confessors and Tiberium Infusion
Technology Center
Cost: $4000
Function: High-tech Research Facility
Description: To design certain units and to upgrade others the Technology Center is required. In it Nod scientists are working hard to find the latest combat advantages.
Tiberium Chemical Plant
Cost: $3000
Function: Tiberium Research
Description: A special building that provides the Seed Tiberium, Catalyst Missile and Tiberium Vapor Bomb powers.
Disruption Tower
Cost: $1000
Function: Stealth Generator
Description: The Disruption Tower cloaks all buildings and units that are in its range, except itself.
Temple of Nod
Temple of Nod
Cost: $5000
Function: Research Facility / Superweapon structure
Description: The Temple of Nod is the most holy building of the brotherhood. In it they can do research, but appart from this the temple also serves as an Missile Launch platform to launch Nuclear Missiles. It also provides the Master Computer Countermeasures power, which can remove any EMP on your base structures and restore the radar.

Defense:

Base Defense Hub
Cost: N/A
Function: Defense Hub
Description: This is the centre of the 3 types of Nod defense turret. When the turret's Hub is destroyed, the three turrets attached to it are also destroyed.
Shredder Turret
Cost: $600
Function: Light Base Defense
Description: An Anti-Personnel defense turret that fires shrapnel at enemy units..
Laser Turret
Cost: $1200
Function: Medium Base Defense
Description: An Anti-Vehicle defense turret that fires a laser at enemy units.
SAM Turret
Cost: $800
Function: Anti-Air Base Defense
Description: The SAM Turret is Nod's only anti-aircraft defense system. It fires missiles at enemy aircraft.
Obelisk of Light
Obelisk of Light
Cost: $1800
Function: Advanced Base Defense
Description: The Obelisk is the strongest Nod defense around. If fires a deathly laser beam to take out any nearing enemy.

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