
Structures of the Global Defense Initiative (GDI)
Construction Yard |
Cost: N/A |
Function: Structure Factory |
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Description:
The result of a deployed MCV, it can also be undeployed to an MCV again.
This building lets you produce other buildings. It has no defensive capability but is well armored. Your Radar ability is also tied to this structure. Lose this and you lose your minimap radar. |
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Crane |
Cost: $1500 |
Function: Structure Factory |
Description:
This structure can build any building except another crane, and grants you a second build queue. It's relatively cheap, but also weakly armored and
cannot be undeployed like the Construction Yard. Also, unlike the Construction Yard, the Crane requires power. |
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Outpost |
Cost: N/A |
Function: Base Expansion |
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Description:
This structure is the result of a deployed Surveyor. It's only used to grant you with another building radius
anywhere on the map and thus allows you to create a new base without a second MCV.
It does not have the ability to produce structures though. |
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Power Plant |
Cost: $800 |
Function: Power Generator |
Description:
The GDI Power Plant supplies you with the power needed to run your factories, base defenses and other buildings. It
can be upgraded with Advanced Turbines for improved efficiency.
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Tiberium Refinery |
Cost: $2000 |
Function: Harvester Dock / Money Generator |
Description:
The refinery is the place where the harvester unloads its cargo. This structure refines the Tiberium into a form worth money. The Refinery can only hold a certain amount of Tiberium, then Tiberium Silos are needed to store excess Tiberium. The refinery grants you one free harvester.
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Tiberium Silo |
Cost: $500 |
Function: Tiberium Storage |
Description:
This structure's only purpose is to store Tiberium if it exceeds the capacities of your Tiberium Refinery.
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Barracks |
Cost: $500 |
Function: Infantry Factory |
Description:
This building lets you train the GDI's infantry units..
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War Factory |
Cost: $2000 |
Function: Ground Vehicle Factory |
Description:
You can produce all the GDI's ground vehicles at this structure.
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Command Post |
Cost: $1500 |
Function: Radar |
Description:
This enables more high tech units and buildings to be produced. However, it needs quite a lot of power.
It also provides the Radar Scan ability, which will reveal a section of the map temporarily. |
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Airfield |
Cost: $1000 |
Function: Aerial Units Factory |
Description:
The Airfield lets you build, reload and repair your aerial forces. It can hold up to four units
safely in its hangars.
All buildable GDI aircraft need to return here to reload. If no landable pad is found, your air units will crash. |
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Armory |
Cost: $1000 |
Function: Research Facility |
Description:
The Armory grants you access to the Zone Trooper and the Commando, several upgrades for the Zone Trooper, and Composite Armor for all infantry.
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Tech Center |
Cost: $4000 |
Function: High-tech Research Facility |
Description:
This structure grants you access to the most advanced units and buildings,
for example the Mammoth Tanks and Ion Cannon Uplink. You also research four GDI unit upgrades here. |
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Ion Cannon Uplink |
Cost: $5000 |
Function: Superweapon Structure |
Description:
The Ion Cannon Uplink lets you use the GDI's orbital super weapon: the Ion Cannon.
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Space Command Uplink |
Cost: $3000 |
Function: Superweapon Structure |
Description:
This Uplink will grant you with other space-based special powers, like calling Zone Troopers onto the battlefield via a Drop Pod. |
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Defense:
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Watch Tower |
Cost: $600 |
Function: Basic Anti-Personnel Defense |
Description:
The Watch Tower is the first base defense that is available. It is most effective against infantry units.
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Guardian Cannon |
Cost: $1200 |
Function: Basic Anti-Armor Defense |
Description:
The Guardian Cannon is the basic defense against enemy ground vehicles.
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A.A. Battery |
Cost: $800 |
Function: Anti-Air Base Defense |
Description:
This structure has only one purpose, to defend your base against anything that flies. |
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Sonic Emitter |
Cost: $2000 |
Function: Advanced Ground Base Defense |
Description:
The GDI Sonic Emitter is the most efficient defense against ground units and can handle even the strongest
enemies, it is however vulnerable to attacks from the air. |
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Battle Base |
Cost: N/A |
Function: Portable Base Defense |
Description:
This is what is built when a Rig is deployed. This structure is armed with two Guardian Cannons for anti-ground defense, and a missile launcher for anti-air defense. It also carries several Repair Drones, which will automatically repair damaged vehicles within a certain radius of the Battle Base. |
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