
Structures of the Alien Race (Scrin)
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Drone Platform |
Cost: N/A |
Function: Building Construction |
Description:
This is the Scrin's Construction Yard, obtainable by only deploying a
Drone Ship - the Scrin MCV. Without it, structures cannot be built.
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Foundry |
Cost: $1500 |
Function: Building Construction |
Description:
This is basically another Construction Yard, only smaller. It can build the same
structures as Construction Yard, except another Crane, and can provide a second build queue for structures.
It however, unlike its larger counterpart, requires power. |
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Outpost |
Cost: N/A |
Function: Base Expansion |
Description:
This is the Scrin's deployed Explorer. It provides easy expansion of
bases like its GDI and Nod equivalents.
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Reactor |
Cost: $600 |
Function: Energy Production |
Description:
The Scrin Power Plant. It provides energy vital to maintaining a Scrin base.
Too little of these will cause a shortage of power, disabling some of your
structures and slowing your production speed.
It can be later upgraded with a Fusion Core. |
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Extractor |
Cost: $2000 |
Function: Tiberium Refining - Cash Production |
Description:
This is the Scrin Tiberium Refinery. It comes with a free Harvester,
which will automatically begin harvesting nearby Tiberium, and return
it to this structure to gain cash.
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Portal |
Cost: $600 |
Function: Infantry production |
Description:
The Scrin train their legions of infantry from this structure.
Infantry exit through the large warp 'orb' in the centre of the structure.
You can train one more infantry at a time for each Portal you possess.
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Warp Sphere |
Cost: $2000 |
Function: Vehicle production |
Description:
This is the Scrin War Factory. Vehicular units are built from here.
For each Warp Sphere you possess, you can train an extra vehicle at the same time.
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Nerve Centre |
Cost: $1500 |
Function: Radar |
Description:
This is the Scrin equivalent of the Command Post and Operations Centre. It provides several intelligence powers to you, and enables you to build higher tech units and structures..
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Growth Accelerator |
Cost: $1500 |
Function: Tiberium Growth |
Description:
This structure increases the rate at which Tiberium spreads, reducing the rate you use it up.
It can only be built on the centre of a Tiberium field however.
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Stasis Chamber |
Cost: $1200 |
Function: Infantry Enhancement |
Description:
This structure provides upgrade abilities to your infantry units, and is a prerequisite
for more advanced infantry.
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Technology Assembler |
Cost: $4000 |
Function: Access to higher technology |
Description:
This structure is the Scrin Tech Center. It provides access to more high-tech vehicles,
such as the Annihilator Tripod, and provides upgrades for your units.
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Gravity Stabilizer |
Cost: $1000 |
Function: Aircraft Production |
Description:
This structure enables the player to construct Scrin Aircraft.
It can hold 4 Stormrider aircraft (the other ones don't need to land here).
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Rift Generator |
Cost: $5000 |
Function: Superweapon Structure |
Description:
This is the Scrin Superweapon. It is capable of generating a spacial rift over
the designated target, causing mass destruction.
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Signal Transmitter |
Cost: $3000 |
Function: Summoning Structure |
Description:
This structure gives you the ability to summon the massive Scrin Mothership to the battlefield. |
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Defense:
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Buzzer Hive |
Cost: $600 |
Function: Basic Anti-Personnel Defense |
Description:
This structure will launch 2 Buzzers to attack enemy infantry and rip them to shreds.
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Photon Cannon |
Cost: $1200 |
Function: Anti-Ground defense |
Description:
This structure will fire energy projectiles at enemy ground units.
It is stronger against vehicles than infantry. |
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Plasma Missile Battery |
Cost: $800 |
Function: Anti-Aircraft defense |
Description:
This structure will fire energy projectiles at enemy air units.
It is not as effective as the Storm Column however.
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Storm Column |
Cost: $3000 |
Function: Advanced Base Defense |
Description:
This structure fires electricity at enemy ground and air units. It is similar in stature to the
Nod Obelisk. It also generates a localised Ion Storm over its location, shocking any units that come near it. |
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Lightning Spike |
Cost: $1000 |
Function: Defensive / Offensive Structure |
Description:
This structure also fires electricity, but only at enemy ground units. It is summoned using the Lightning Spike power, and can be placed anywhere where there is room. |
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